﻿namespace CatSimulator
{
    partial class StepBasic
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.tbGamePath = new System.Windows.Forms.TextBox();
            this.butBrowse = new System.Windows.Forms.Button();
            this.butRun = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(12, 9);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(89, 12);
            this.label1.TabIndex = 4;
            this.label1.Text = "游戏的基本设置";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(12, 35);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(65, 12);
            this.label2.TabIndex = 5;
            this.label2.Text = "游戏路径：";
            // 
            // tbGamePath
            // 
            this.tbGamePath.BackColor = System.Drawing.Color.White;
            this.tbGamePath.Location = new System.Drawing.Point(83, 32);
            this.tbGamePath.Name = "tbGamePath";
            this.tbGamePath.ReadOnly = true;
            this.tbGamePath.Size = new System.Drawing.Size(237, 21);
            this.tbGamePath.TabIndex = 6;
            // 
            // butBrowse
            // 
            this.butBrowse.Location = new System.Drawing.Point(245, 59);
            this.butBrowse.Name = "butBrowse";
            this.butBrowse.Size = new System.Drawing.Size(75, 23);
            this.butBrowse.TabIndex = 7;
            this.butBrowse.Text = "浏览";
            this.butBrowse.UseVisualStyleBackColor = true;
            this.butBrowse.Click += new System.EventHandler(this.butBrowse_Click);
            // 
            // butRun
            // 
            this.butRun.Location = new System.Drawing.Point(98, 212);
            this.butRun.Name = "butRun";
            this.butRun.Size = new System.Drawing.Size(133, 79);
            this.butRun.TabIndex = 8;
            this.butRun.Text = "运行游戏";
            this.butRun.UseVisualStyleBackColor = true;
            this.butRun.Click += new System.EventHandler(this.butRun_Click);
            // 
            // StepBasic
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(332, 564);
            this.Controls.Add(this.butRun);
            this.Controls.Add(this.butBrowse);
            this.Controls.Add(this.tbGamePath);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.label1);
            this.Name = "StepBasic";
            this.Text = "游戏基本设置";
            this.Controls.SetChildIndex(this.label1, 0);
            this.Controls.SetChildIndex(this.label2, 0);
            this.Controls.SetChildIndex(this.tbGamePath, 0);
            this.Controls.SetChildIndex(this.butBrowse, 0);
            this.Controls.SetChildIndex(this.butRun, 0);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.TextBox tbGamePath;
        private System.Windows.Forms.Button butBrowse;
        private System.Windows.Forms.Button butRun;
    }
}